Attacks nearby enemies while flying through the air. Crime & Punishment 10. Equip two to attract them from even further away. Cost: All MP. However, as his total abilities are finite and he is guaranteed to have the same at level 100 no matter what, the main choice rather becomes which abilities the player desires to have faster than the other, and which they can forego to obtain later, or not at all if the player decides to not level past the sixties (generally the point people reach when they have accomplished everything possible). [With companions nearby. Ability: Superglide Ability Type: Shared AP Cost: None Effect: When in the air (and not in Neverland), hold square to glide around very quickly. But we are back baby! Increases the damage of the finishing move on the ground relative to the number of hits in the combo. Kingdom Hearts Wiki is a FANDOM Games Community. MP Cost: 10, Rushes in and attacks enemies in midair while engulfed in Mushu's fire. —Maleficent to Aqua At an unknown point in time, Maleficent met Master Xehanort, who revealed to her the existence of other worlds and the sev… He also automatically acquires Cheer after the defeat of Parasite Cage for the first time inside Monstro. 1. Kingdom Hearts 2 Final Mix All Abilities Demonstration Part 1 Hello. Final Mix also added several new unique abilities to Sora's total, as well as one each for Donald and Goofy. Increases damage done by blizzard-based attacks. 0.2 Birth by Sleep-A fragmentary passage-, Kingdom Hearts HD 2.8 Final Chapter Prologue, https://kingdomhearts.fandom.com/wiki/Kingdom_Hearts_abilities?oldid=795737. Buzz Lightyear has Lucky Strike as a default ability. Successful counterattacks restore MP. All Free. 1.5 ReMIX did much the same, further adding two new ones to Sora's total. Sora gains abilities starting at level 9, and will gain another at almost every three successive levels, all the way up to 96. Automatically sets the Reaction Command to Limit, if Limit is usable. Yuffie is the one to smack first, since she possesses healing abilities, and the clever fighter can knock her shuriken back at her. MP Cost: 10, Attacks the enemy successively with a rush of enraged tackles. Equip the whole Party to further increase the drop rate. Extends ground combo attack by one step. ], Give up MP to grant 30 HP to all characters in the party. [Special attack. From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. ], Channel the party's remaining MP to crush surrounding foes. 58, 59, 60 : Other side of painting in Bazarre Room and use thunder on plants. [Special attack. Minimum 3 MP. Ensures 1 HP remains after taking massive damage. Every successful hit with a Limit form ability increases HP. ], Use potions packed with Aero power. Raises luck so that enemies drop rare items more often. Magic Haste 11. Powers up your jump, allowing you to reach higher places. In Kingdom Hearts, Sora can activate the "Trinity" ability while standing on a Trinity Mark while Donald and Goofy are in the party. Increases damage done by fire-based attacks. However, allies no longer gain abilities by leveling, and instead gain them solely from events. While Sora can still learn most of his Support and Growth Abilities through leveling up, all of his standard Action Abilities are learned after completing certain events. Then they all will belong to me!" Has a 30% chance of unleashing a gravity-based finishing combo attack that deals damage equal to a % of the target's HP. MP Cost: 10. Olympus Colosseum Lastly, it is possible to use rare AP Up items to increase a character's AP, but this is generally only available to reliably acquire and achieve at the end of the game through synthesis. This space is under the control of the Heartless that were absorbed by the bug blocks. Kingdom Hearts Wiki is a FANDOM Games Community. 0.2 Birth by Sleep-A fragmentary passage-, Kingdom Hearts HD 2.8 Final Chapter Prologue, https://kingdomhearts.fandom.com/wiki/Abilities_(Kingdom_Hearts_II)?oldid=795289, Blocks and shoots back enemy attacks using a parrying action with, Knocks a target into the air during a combo with, Unleashes a powerful attack that hits a target from left to right during a midair combo with, Unleashes a powerful guard-piercing attack at the end of a combo with, When knocked down, quickly regains balance and counterattacks with. Dive and roll to evade attack by pressing the, Guard against an enemy attack by pressing the. Kingdom Hearts II also introduces Weapon Abilities, which are automatically equipped when using a specific weapon. Receive more munny and HP/MP balls in battle. ], Charge and knock out an enemy with shield. MP Cost: 10. Automatically sets the Reaction Command to Valor in a pinch, if, Automatically sets the Reaction Command to Wisdom in a pinch, if, Automatically sets the Reaction Command to Limit in a pinch, if, Automatically sets the Reaction Command to Master in a pinch, if, Automatically sets the Reaction Command to Final in a pinch, if. Sora needs the High Jump ability to get here, so come back after completing the Monstro area. A Limit Command that unleashes Riku and Sora's joint attack, Session. Ya don't say! Mermaid Kick: Allows for faster swimming underwater. Consumes all of Sora's MP. Boosts MP recovery rate in battle, allowing more spellcasting. Donald is the sole exception for the latter, as he instead uses magic which does not cost AP to equip. MP Cost: 10, Restores the Party's HP using the powers of nature. Becomes engulfed in flames in flames and chases the enemy. Decreases maximum combo on the ground and in midair by 1. There are also 'shared' abilities, which are equipped to the entire party and affect their mobility. [Special attack. Equip more to boost effect. [Special attack. Abilities (Kingdom Hearts II) | Kingdom Hearts Wiki | Fandom There are abilities for Sora, Donald, Goofy, and Shared. If there are multiple targets around Sora, he will do a 360-degree spinning slash with a wide range. Closes in on far targets in midair and unleashes spinning attacks. After a combo, select followup attack again for a double combo. Select followup attack at right time for a combo. Cost: 1 MP. Increases strength during MP Charge and enables combos to continue endlessly. Equip more to increase the effect. The EXP Zero ability is available. Restores HP while replaced by another Party Member with Change. Donald only learns an ability every five levels, starting at level ten, all the way up to 55. Sora, Donald, Goofy, Jack Skellington, Ariel, Beast. Equip to entire party to boost effect. Defensive allows you to defend better through special maneuvers. Fire Boost 6. Select followup attack at right time for a combo. Thunder Boost 8. ], Freeze time for enemies, halting their movement. ], Received at level 1 upon starting the game on Proud difficulty in. Boosts attack power when HP is critically low. All characters posses a number of common passive abilities, which can affect either themselves or the whole party, as well as their own unique active abilities. Abilities are normally gained by leveling, with a handful also acquired after completing certain challenges. MP Cost: 10, Call down a bombardment of lightning bolts on your target! The ability of the left hand weapon becomes available as well. Equip the whole Party to further increase the drop rate. There is no escaping from this attack! Knocks down nearby enemies with enraged shouts. Cost: 1 MP. Rapidly strike enemies ahead of you. A Limit Command that uses teamwork to unleash the powerful Trinity attack. Received after synthesizing fifteen items at the. The 1.5 ReMIX edition also added two new abilities unique to Sora, one of which is EXP Zero, which requires the player to start at Proud difficulty. [Special attack. In the Final Mix version they instead start at 6, and end at 100 (with the 100th level being the only odd one out for the successive level rule). MP Cost: 10, Attacks surrounding enemies with an earth-shaking battle cry. [Special attack. This ability does not appear in the original, This ability was not included in either the original. ], Wrap yourself in a protective whirlwind. Offensive increases your attacks. Equip more to extend it further. Sold by Springfield Distribution and ships from Amazon Fulfillment. I'm so sorry I havent released one of these in over 6 months guys. A Limit Command that unleashes Simba and Sora's joint attack, Wildcat. Consumes all of Sora's MP. Kingdom Hearts is pretty easy to control, with straightforward action-RPG commands and some handy shortcuts for taking care of common actions. Taking the time to customize a control scheme and set up a few aspects of the character ability system will make a world of difference in the battles to come, however. MP Haste 3.1. A Limit Command that unleashes Aladdin and Sora's joint attack, Speedster. Strike back after parrying an enemy blow. Abilities serve primarily to let the player 'build' Sora or a party member to suit their own playstyle, as there normally is not enough AP to equip every ability. Cost: Little MP. Automatically replaces fallen Party Members. MP Cost: 10, An effective ranged attack, throwing a shield at the enemy from afar. [Defense skill. Cost: 2 MP. Consumes all of Sora's MP. Kingdom Hearts GameShark Codes . Also see GameShark Codes , Action Replay Codes for more Kingdom Hearts … Cost: 1 MP. Equip more to enable more combos. Halves the damage you take when at critical health. This page contains Kingdom Hearts: Final Mix cheats list for Playstation 2 version. Increases the amount of experience gained when defeating an enemy in a tight situation. The Abilities screen for Sora in Kingdom Hearts II. Consumes all of Sora's MP. Unleashes a firestorm that attacks nearby enemies. MP Cost: 10, Blocks enemy attacks with a shield of darkness as commanded. Heavier damage restores more MP. ], Summon dark spheres to crush enemies. Unleashes a powerful leaping attack on targets in midair. Maximum Status - Sora (PS2) North America. ], Use potions packed with Thunder power. The gliding in this game is better than Kingdom Hearts 1's gliding. ], Whirl after an enemy, using shield to attack. Attacking. Scans of magazine articles and preview videos appeared on numerous websites in the weeks leading up to the game's release. ], Protect yourself with a cloak of air. ], Jump straight up to attack enemies overhead. Learned at the beginning of the Third Day in. 0182 = Auto Wisdom (Ability) 0183 = Auto Master (Ability) 0184 = Auto Final (Ability) 018F = Summon Boost Skill (Ability) 0190 = Combination Boost 0191 = Experience Boost 0192 = Leaf … Master Magic 13. Consumes all of Sora's MP. Slash an enemy while rushing past. Increases effect done by healing items on the field. He otherwise possesses no unique abilities, and only has the standard passives that support either only himself or the party. Equip them in the Pause menu. Increases damage dealt by Reaction Commands. Unleashes a powerful finishing combo move that pierces through a target's guard. From the ground, Sora leaps toward a distant aerial enemy with up to 4 diagonally flipping strikes. Growth abilities are special techniques that Sora learns by leveling up his Drive Gauge, and periodically being able to use them by himself. Player takes double damage (compared to Standard). Increases the damage of the finishing move in the air relative to the number of hits in the combo. [Defense skill. Leap at an airborne enemy and strike a mighty blow. Increases drop rate of munny, HP and MP orbs. [Special attack. The Ability system in Kingdom Hearts II has received both minor aesthetic upgrades, as well as major mechanical changes. Earned after beating Ursula the first time. Each of Sora's Keyblades possesses a Support Ability, as well as Donald and Goofy's strongest weapons, and some of the rarer Armors and Accessories. Cost: 1 MP. Gliding Ability Whenever you get to the World that never was, (you must have Final Form) Get to level 3 of Final Form and you can Glide. He is primarily geared towards a physical melee offense, his innate weapon type acting as his only defense option. Cost: 1 MP. When a friend is down, automatically sets the Reaction Command to Summon in the Command Menu containing Summon, if Summon is usable. [Support skill. Allows a combo to be continued even if an attack misses. The AI used to determine when allies use their Abilities has also been made more controllable. Cost: 1 MP. Consumes all of Sora's MP. MP Charge 3. Kingdom Hearts II is a 2005 action role-playing game developed and published by Square Enix for the PlayStation 2 video game console.The game is a sequel to Kingdom Hearts, and like the original game, combines characters and settings from Disney films with those of Square Enix's Final Fantasy series. Automatically locks on to a target when casting Fire, Blizzard, Thunder, or Magnet. [Mid-range attack. [Special attack. Deliver combo attacks even if attacks do not land. [Defense skill. Take your favorite fandoms with you and never miss a beat. Equips a Keyblade in each hand. Sora, Donald, Goofy, Aladdin, Jack Skellington. Recover from KO status quickly with HP fully restored. Cost: 1 MP. Has a 30% chance of unleashing a finishing combo attack that renders surrounding enemies unconscious. This is off-set by the new magic spells he gains whenever Sora acquires a new one, or upgrades an old one. [Special attack. [Special attack. Goofy learns an ability every three levels, starting at level 9, all the way up to 54. Unleash successive finishing moves after combos. Quickly revives a fallen Party Member and greatly restores their HP. Creates a vortex to draw enemies close and attack them! 1. ], After aerial combo, select followup attack at right time to unleash Ragnarok. [Special attack. MP Cost: 10. Restores the Drive Gauge every time damage is taken. Increases maximum combo by 1 when on the ground. Recover MP whenever you're hit in battle. Plus great forums, game help and a special question and answer system. [Special attack. Maximum HP 7602BFC0 00000000 04C0362F 1CB457E8 Infinite HP 760874B0 00000000 04C0362E 1CB477E8 Maximum MP [Special attack. ], Use potions packed with Cure effect. Magic Spice 12. Kingdom Hearts III Second Form has Lucky Strike as a form ability. Eugene Fitzherbert has Lucky Strike as a default ability. Cost: 1 MP. Tetsuya Nomura served as game director, his first time in this position. Releases a disk that automatically finds and attacks an enemy. A Limit Command that unleashes Tron and Sora's joint attack, Setup. Increases chance of turning into Anti or Final form. MP Cost: 10, Throws bombs continuously at the target. Has a 30% chance of unleashing a finishing combo attack that can destroy a weaker enemy. The friends learn five different Trinity commands throughout their journey, each with a different color, as well as the combat ability … A Limit Command that unleashes Donald's powerful Duck Flare spell. Must complete the Final Episode to u… MP Cost: 10. 1. Helping do things like boosting recovery rates. 2. Consumes all of Sora's MP. A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. (Master Code) 0E3C7DF2 1853E59E EE8D0066 BCA99C80 , Kingdom Hearts PlayStation 2 Like his stats, Sora will also inherit any abilities that Roxas possesses when the two reunite. Magic Lock-On 9. Consumes all of Sora's MP. Keep 1 HP even after taking a critical hit. MP Cost: 10. Counterattacks nearby enemies with Attack while performing Guard. ], Dart in to rain countless blows upon the enemy. MP Cost: 10. Commands in Kingdom Hearts are delivered using the menu to the bottom left. Abilities cost AP (Ability Points) to equip. Increases the duration of each Drive Form. Stops enemy movements with a rapid swarm of attacks. Cost: 1 MP. Donald and Goofy gain fixed abilities upon leveling, whereas Sora's are dependent on the dream weapon he choose at the start of the game in Dive to the Heart. Player deals half damage (compared to Standard). Cost: 2 MP. There are four types of abilities: Helping, Defensive, Offensive, and Limit. MP Cost: 10. ], Lunge at an enemy from a distance. 3. Cost: 2 MP. Cost: 3 MP], Thrash surrounding enemies with spear, blowing them out of the way. Cost: 1 MP. A Limit Command that unleashes Mulan and Sora's joint attack, Red Rocket. [Defense skill. Unleashes a powerful finishing combo move to a single target in midair. ], Hurl the Keyblade at an enemy. Ensures 1 HP remains after taking damage from a combo. Restores MP relative to the amount of damage taken. Game begins with five command slots instead of three. Increases the amount of time spent for Limits. Each Action Ability can now be switched between frequent, moderate, rare, and no use. Stops enemy movements with dark magic spells as commanded when Sora's combo is about to end. [Special attack. Cost: Little MP. They included additional scenes involving the three mysterious armored knights at the end of the Kingdom Hearts II secret ending. When you get to level 5 on Final Form, you get level 2 Gliding. This item: Kingdom Hearts II - PlayStation 2 by Square Enix PlayStation2 $17.63. In Stock. Strike enemies ahead of you with a powerful finishing combo. Mickey Mouse meets Final Fantasy? The amount restored to the Drive Gauge is relative to the damage received. Remarkably increases MP restoration speed after MP is fully consumed. Received after winning the Hades Cup time trial in the Olympus Coliseum. I have just been going through some personal things. The being serves as a secret boss with incredible power and an enormous amount of HP, much like Unknown from Kingdom Heart… A Limit Command that unleashes Donald's powerful Comet spell. In Kingdom Hearts, abilities are a type of skill that is equipped by … Companions limited to specific worlds are unique in that all their abilities are available at the start, but they also cannot acquire anymore. 2. [Special attack. ], Leap at an airborne enemy and attack with shield. ], Blast enemies with scorching fire. Kingdom Hearts cheats, Codes, Easter Eggs, Glitchs, Unlockables, Tips, and Codes for PS2. Cost: 1 MP. Occasionally deals critical damage. Shane peers through the magic dust to see what Square Enix and Disney conjure in the sequel to their hit collaborative RPG Cost: 1 MP. Unleash a powerful finishing combo attack upon surrounding enemies. Kingdom Hearts is the first game in the series, released in Japan on March 28, 2002 for PlayStation 2. A Limit Command that unleashes Auron and Sora's joint attack, Bushido. Equip to entire party to boost effect. For example, the 'Circle of Life' keyblade … Consumes all of Sora's MP. Cost: 3 MP. Attract nearby HP/MP balls, munny, and items. Close the distance to nearby enemies with this powerful spinning attack. Due to this players can decide to cater to a specific archetype, such as focusing on offense, defense, supportive, or something general in between. Increases damage done by thunder-based attacks. Equip to entire party to boost effect. [Special attack. A Limit Command that unleashes Jack Sparrow and Sora's joint attack, Bluff. ], Strike at enemies while charging through them. It also established … ], Knock out an enemy with a powerful blow. Attack power is relative to max MP value. ], Recharge HP with an energizing herb. It also added a few new ones in this manner. You can get growth abilities by leveling up your forms. Valor Form gives off High Jump, Wisdom gives Quick Run, Master gives a … Shown are the Support and Weapon abilities. Increases the summons' MP gauge, giving them more time and attacks per battle. Will bring luck by increasing the drop rate of items. Take your favorite fandoms with you and never miss a beat. Air combo finisher; When there are multiple enemies near him, Sora spins around while creating a magnetic force that picks enemies up before exploding. Kingdom Hearts II also expands Abilities such as Dodge Roll and Glide into Growth Abilities, which affect Sora's movements, and can be upgraded by leveling up his Drive Forms. Draws in and obtains nearby orbs. Due to the additions of new abilities in Final Mix most of the list got drastically altered, resulting in different results entirely depending on the version that is played. Increases MP restoration speed after MP is fully consumed. Damage dealt is relative to magic skill. A Limit Command that unleashes Jack and Sora's joint attack, Dance Call. Cost: 1 MP. Blizzard Boost 7. FREE Shipping on orders over $25.00. Unleashes a finishing combo move that knocks down several enemies. Sora is also the sole character with unique passive abilities, being the sole playable character. MP Cost: 10, Unleashes a barrage of ice at the enemy. These abilities either have a supportive nature, working passively in the background to influence a character's stats and qualities, or an active nature, being usable at a specific time at the cost of Magic Points (MP). Action Abilities are those which are used directly in combat, and are often tied to button-presses, while Support Abilities are those which enhance the character's stats, and are often passive. "Don't forget. ], Freeze enemies with a bone-chilling blizzard. Sora slides forward while holding his Keyblade at both ends to attack a target from mid-range while keeping his guard up. These Ability sets also include the Growth Ability linked to that Form, in a version stronger than Sora can use in Standard Form. 5. MP Hastega 4. Equip more to extend it further. Sora, Donald, Goofy, Aladdin, Ariel, Peter Pan. [Special attack. Mushu attacks nearby enemies by breathing fire. Abilities in Kingdom Hearts and Kingdom Hearts Final Mix are used to grant Sora and his party members active and passive skills, and can be equipped by allocating limited Ability Points (AP). MP Cost: 10, Dashes through enemies, bouncing them towards Sora. Limit require MP to use and allow you to perform special, usually powerful, attacks. Now we have 19 cheats in our list, which includes 12 unlockables, 1 easter egg, 3 glitches, 3 secrets. Unleashes an attack that deals damage to nearby enemies. Sora also has the most abilities by far that are unlocked outside of leveling, these most commonly being rewards for specific accomplishments such as excelling in the Olympus Coliseum. Download the game guide 'Ability FAQ' for Kingdom Hearts on PlayStation 2 (PS2) (52204) HP gains from Bonus Levels are halved. Cost: 3 MP. Cost: 1 MP. Increases maximum combo by 1 when in midair. [Long-range attack. MP Cost: 10, Lightning bolts rain down upon the target. Glide: Hold circle to glide slowly and cover more ground in the air. Abilities in Kingdom Hearts and Kingdom Hearts Final Mix are used to grant Sora and his party members active and passive skills, and can be equipped by allocating limited Ability Points (AP). MP Cost: 10. Certain abilities may also influence the power of magic, though these generally have more weight in Kingdom Hearts II, in which the Keyblade, Donald's staff, and Goofy's shield held abilities themselves. In Final Mix this was changed by starting at 9, and ending at 59, adding the new Leaf Bracer ability. A Limit Command that unleashes Beast and Sora's joint attack, Twin Howl. Equip more to boost effect. Goofy learns Lucky Strike after defeating the Rock Troll at the Agora. MP Rage 5. He also has several standard personal and party passive abilities, as well as the rare MP Gift and the unique Evolution skills with which he can sacrifice 1 MP to give 3 to someone else, or 30 HP to the whole party respectively. The combo finishing move is not available while this is active. Kingdom Hearts introduced the main characters (Sora, Kairi and Riku) of the series, and established the plot's framework involving hearts and dark beings known as the Heartless. Cost: 2 MP. MP Cost: 10. MP Cost: 10. ], Charge at a target with a spinning attack. 4. [Special attack. High Jump is a Shared ability. MP Cost: 10, Ice crystals form around and attack the target. Equip more to enable more combos. Cost: 1 MP. … Swim faster and more powerfully. Aside from abilities, the player can also customize a companion's fighting style on the 'Customize' screen in the pause menu. [For airborne targets. MP Hastera 3.2. Later screenshots showed one of these three knights in combat with Sora, Donald, and Goofy. Casting Cure on yourself will continue even when attacked. ], Knock out surrounding enemies with a raging bellow. Final Mix further develops on this mechanic by moving a few abilities that were previously level-locked to being achievable by completing the event requirement. Sole character with unique passive abilities, which includes 12 Unlockables, 1 Easter,! Damage ( compared to Standard ) the pause menu if an attack that deals damage to!, blocks enemy attacks with a raging bellow MP restoration speed after MP is fully consumed Riku and Sora joint. Of time the Summon will stay our list, which are equipped to the number hits. Techniques that Sora learns by leveling up your Jump, allowing you defend! Unleash Ragnarok Kingdom Hearts HD 2.8 Final Chapter Prologue, https: //kingdomhearts.fandom.com/wiki/Kingdom_Hearts_abilities?.. Luck so that enemies drop rare items more often at right time for a combo hand becomes. After winning the Hades Cup time trial in the Command menu containing Summon if... 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